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Hints & Checkpoints
Hints help you achieve objectives (e.g. eliminate a suspect).
Checkpoints are optional opportunities for you to "check-in" and see if you've discovered important evidence and made key inferences.
Checkpoints might help if you're "stuck" (you can check to see if you've missed something important) and can help guide you so the story unfolds in a logical way (for example, helping you figure out a suspect's motive at the beginning of the game instead of after eliminating them).
There is more than one way to solve the case, which is why checkpoints are optional. Click below for more information on checkpoints.
FAQs
Add a subtitle here.
How do I check my answers?
In the drop down menu, go to "Answers", and then click on the part of the game you're working on and the objective you want to check your answer for. You'll be asked to submit your answer. If you're right, an explanation will pop up. If you're wrong, nothing will happen - you can try again or go to the hints sectinon for help.
Make sure you're spelling all names correctly and are only entering first names.
What's the difference between hints and checkpoints?
Hints help you achieve objectives (e.g. eliminate a suspect).
Checkpoints are optional opportunities for you to "check-in" and see if you've discovered important evidence and made key inferences.
Checkpoints might help if you're "stuck" (you can check to see if you've missed something important) and can help guide you so the story unfolds in a logical way (for example, helping you figure out a suspect's motive at the beginning of the game instead of after eliminating them).
There is more than one way to solve the case, which is why checkpoints are optional. Click below for more information on checkpoints.
What are checkpoints?
Checkpoints are a way for you to check if you are on track. They are optional - you do not need to complete them before moving on to the next part of the case. There are three kinds of checkpoints:
1) Hidden evidence checkpoints
- There are some pieces of evidence in this game that are introduced discreetly (like hidden websites, for example). If you miss one of these pieces of evidence, you might get stuck. Checkpoints will let you know when pieces of evidence like this have been introduced. Because these sorts of checkpoints are "spoiler-y" in a sense, proceed at your own caution (if you're the kind of person who prefers discovering this type of evidence on their own). You also have the option of seeing what the checkpoint is (let's go with the example of a hidden website checkpoint), and if you haven't found it, going back through the evidence to see if you can figure it out. If you can't (or if you just want to skip to the answer), you can click on the "reveal", which will tell you what the checkpoint is (for example, the website address).
2) Decryption checkpoints
- You will need to decrypt one or more pieces of evidence in this game. Decryption checkpoints will let you know when you have all the vidence you need to decrypt a piece of evidence. Evidence will be introduced gradually, so it's possible that you might have a piece of evidence you need to decrypt, but you don't have all the tools/evidence you need to decrypt it yet. Decryption checkpoints will let you know when you have the necessary evidence to decrypt a piece of evidence (although, it's possible that you may be able to decrypt something before all the evidence is available if you have outside expertise or are thinking outside the box.) If you're feeling stuck, it could be because you haven't decrypted a note that holds an important clue. While it's possible to solve the case/eliminate suspects without decrypting all notes, decrypted notes provide important context that might help you.
3) "Aha!" Checkpoints
"Aha!" checkpoints are questions that you should be able to answer at a given point in the game. They are a way to check if you've connected evidence together and made key inferences before crucial parts of the game. They help the story unfold in a logical and linear way. For example, an "Aha!" checkpoint might be "You should be able to identify [insert suspect]'s motive at this point in the game." While there is no specific time by which you must identify a susupect's motive, if you figure out a suspect's motive after you've already eliminated them, that's a bit anticlimactic.
That said, there is no "right" way to make some of these inferences/discoveries, so if you're the sort of person who prefers minimal guidance and likes to explore on your own, you might not want to look at the "Aha!' checkpoints and instead discover evidence at your own pace. Or, you might want to see what the checkpoint is, and if you
Checkpoints are optional. For people who prefer more guidance, they might be ideal. For people who want to check that they haven't missed anything, they might be helpful. Some other people may prefer to discover the unprompted. All of these approaches are equally valid - there is no right or wrong way to solve the case! That said, if you are feeling stuck, it might be because you've inadvertedly missed something important (like a hidden website). If you're feeling stuck, it might be worth looking at the checkpoints to see if you've missed anything. Checkpoints aren't necessarily hints (although you can skip ahead to the checkpoint "reveal" if you'd like) - they're just a way to check if you're on track and/or you've missed anything.
Checkpoints can also be a way to help you see the "full picture" of the story. Some evidence isn't strictly "needed" to solve the case (because ruling suspects out depends on objective evidence relating to means and/or opportunity), but it can help explain things and give you a fuller picture of the characters and their individual motives. If you don't care about the back story, then you might not be as concerned with checkpoints. Most decryption checkpoints help flesh out the story, and most "aha!" checkpoints help you discover evidence in a logical and coherent way. Hidden evidence checkpoints vary - some hidden evidence is crucial for solving the case, and other hidden evidence provides motive or context.
Hints: Luggage Tag Note
If you have unlocked Summer's blog, you can decrypt the luggage tag. It's also easier to decrypt if you have the yearbook. If you haven't unlocked Summer's blog, do that first. If you don't have the yearbook yet (i.e. you haven't opened that part of the game), you can try decrypting the note, but it will be easier with the yearbook.
Hint #1
The first step is to figure out who wrote the note. Compare the note's handwriting to other sources of handwriting.
Hint #2
The handwriting in the note matches the handwriting in Medina's witness statement. Medina wrote the note.
On the front of the note there's a clue that references the day "we met". Can you figure out when Summer and Medina met?
Hint #3
To figure out when they met, read Summer's blog.
Hint #4
Summer's blog mentions that they met at a karaoke event. There isn't a date mentioned, though (except for the year). Is there any other evidence that references the karaoke event?
Hint #5
Have a close look at the "Shadows Over Millfield" review.
Answer
The pen/pencil says "Paisley 2003-2013". The password is Paisley2003.
Hint #7
There is an ad for O'Malley's Oktoberfest karaoke event (2019) at the bottom of the "Shadows Over Millfield" review. Can you figure out when the event was held in 2018?
Hint #8
The ad says the event is held on the last Saturday of September. In 2018, the last Saturday in September was on the 29th.
Hint #9
The clue on the note says: "mm-1/dd/yy+1". Can you use this clue to translate the date Summer and Medina met into three numbers?
Hint #10
Summer and Medina met on 09/29/18. Using the clue, this becomes: 08/2/19. The three numbers are: 8,2,19.
Hint #10
Read the "Puzzles" page of the yearbook.
Hint #11
This is a skip cipher. Read every 8th, 2nd, and 19th words (repeat in that order).
Answer
When you read every 8th, 2nd, and 19th word, the note says: "I can't wait to travel the world with you".
Hints: Open the Locked Bag
Add a subtitle here.
Hint #1
Do you know who the bag belongs to? There is a specific piece of evidence that references the bag.
Hint #2
Reread Summer's blog entries.
Hint #3
Read the blog entry titled "disaster at the office". Do you see any reference to the bag?
Hint #4
In the blog entry, Summer mentions overhearing Luna say that something is in a safe. The bag looks like a safe. The bag belongs to Luna.
Hint #5
The password to open the bag is three numbers. Can you find any evidence relating to Luna that includes numbers?
Hint #6
Have a careful look at the screenshot of Luna's computer.
Hint #7
Have a close look at the three affirmations on Luna's computer.
Hint #8
Can you find a way to connect the affirmations to something else on Luna's desktop?
Hint #9
Have a look at the "Erikson's Stages of Psychosocial Development"
Hint #10
Luna's affirmations have three bolded words. Each bolded word is listed in one of the psychological crises (on the Erikson chart).
Hint #11
Each psychological crisis corresponds to an age range. Can you translate the three bolded words (from Luna's affirmations) into three ages?
Hint #12
Each psychological crises has two numbers (i.e. the younger age in the age-range and the older age). Each psychological crises has two words (for example, integrity vs. despair). Match the words that are listed first (e.g. in generativity vs. stagnation, generativity is listed first) to the younger age in the age-range (e.g. generativity would be matched to 40) and the words that are listed second to the older age.
Answer
The three bolded words are: trust, initiative, guilt. Trust corresponds to the first psychological crisis (age 0-1) and can be matched to age 0. Initiative corresponds to the third crisis (age 3-6) and can be matched to age 3. Guilt also corresponds to the third crisis (age 3-6) and can be matched to age 6. The password to open the bag is 036.
Hints: The Brain Note
Add a subtitle here.
Hint #1
The brain note is found inside the locked basketball bag. If you haven't unlocked the basketball bag yet, do that first. If you need help decoding the brain note, start by reading the "Puzzles" section of the yearbook.
Hint #2
The note says "Remember when you were afraid to lose me." Two words are highlighted. Pay special attention to those words.
Hint #3
Can you connect those words to the brain diagram?
Hint #4
If you need help connecting the words, read the infographic on panic attacks carefully.
Hint #5
The two words that are underlined are "Remember" and "Afraid". Each of these words is related to a part of the brain.
Hint #6
As mentioned in the panic attack infographic, memory is associated with the hippocampus, and fear is associated with the amygdala.
Hint #7
Can you find these two parts of the brain on the brain diagram? Can you connect this to one of the ciphers mentioned in the yearbook puzzles page?
Hint #8
The hippocampus is number 6 on the brain diagram and the amygdala is number 11.
Hint #9
This note uses a Caesar cipher.
Hint #10
Shift every first letter by 6 and every 2nd number by 11.
Hint #11
Decrypted, the note reads: I thought you knew better
Hint #12
Each psychological crises has two numbers (i.e. the younger age in the age-range and the older age). Each psychological crises has two words (for example, integrity vs. despair). Match the words that are listed first (e.g. in generativity vs. stagnation, generativity is listed first) to the younger age in the age-range (e.g. generativity would be matched to 40) and the words that are listed second to the older age.
Answer
The three bolded words are: trust, initiative, guilt. Trust corresponds to the first psychological crisis (age 0-1) and can be matched to age 0. Initiative corresponds to the third crisis (age 3-6) and can be matched to age 3. Guilt also corresponds to the third crisis (age 3-6) and can be matched to age 6. The password to open the bag is 036.
Checkpoints
Checkpoints are a way for you to check if you are on track. They are optional - you do not need to complete them before moving on to the next part of the case. There are three kinds of checkpoints:
1) Hidden evidence checkpoints
- There are some pieces of evidence in this game that are introduced discreetly (like hidden websites, for example). If you miss one of these pieces of evidence, you might get stuck. Checkpoints will let you know when pieces of evidence like this have been introduced. Because these sorts of checkpoints are "spoiler-y" in a sense, proceed at your own caution (if you're the kind of person who prefers discovering this type of evidence on their own). You also have the option of seeing what the checkpoint is (let's go with the example of a hidden website checkpoint), and if you haven't found it, going back through the evidence to see if you can figure it out. If you can't (or if you just want to skip to the answer), you can click on the "reveal", which will tell you what the checkpoint is (for example, the website address).
2) Decryption checkpoints
- You will need to decrypt one or more pieces of evidence in this game. Decryption checkpoints will let you know when you have all the vidence you need to decrypt a piece of evidence. Evidence will be introduced gradually, so it's possible that you might have a piece of evidence you need to decrypt, but you don't have all the tools/evidence you need to decrypt it yet. Decryption checkpoints will let you know when you have the necessary evidence to decrypt a piece of evidence (although, it's possible that you may be able to decrypt something before all the evidence is available if you have outside expertise or are thinking outside the box.) If you're feeling stuck, it could be because you haven't decrypted a note that holds an important clue. While it's possible to solve the case/eliminate suspects without decrypting all notes, decrypted notes provide important context that might help you.
3) "Aha!" Checkpoints
"Aha!" checkpoints are questions that you should be able to answer at a given point in the game. They are a way to check if you've connected evidence together and made key inferences before crucial parts of the game. They help the story unfold in a logical and linear way. For example, an "Aha!" checkpoint might be "You should be able to identify [insert suspect]'s motive at this point in the game." While there is no specific time by which you must identify a susupect's motive, if you figure out a suspect's motive after you've already eliminated them, that's a bit anticlimactic.
That said, there is no "right" way to make some of these inferences/discoveries, so if you're the sort of person who prefers minimal guidance and likes to explore on your own, you might not want to look at the "Aha!' checkpoints and instead discover evidence at your own pace. Or, you might want to see what the checkpoint is, and if you
Checkpoints are optional. For people who prefer more guidance, they might be ideal. For people who want to check that they haven't missed anything, they might be helpful. Some other people may prefer to discover the unprompted. All of these approaches are equally valid - there is no right or wrong way to solve the case! That said, if you are feeling stuck, it might be because you've inadvertedly missed something important (like a hidden website). If you're feeling stuck, it might be worth looking at the checkpoints to see if you've missed anything. Checkpoints aren't necessarily hints (although you can skip ahead to the checkpoint "reveal" if you'd like) - they're just a way to check if you're on track and/or you've missed anything.
Checkpoints can also be a way to help you see the "full picture" of the story. Some evidence isn't strictly "needed" to solve the case (because ruling suspects out depends on objective evidence relating to means and/or opportunity), but it can help explain things and give you a fuller picture of the characters and their individual motives. If you don't care about the back story, then you might not be as concerned with checkpoints. Most decryption checkpoints help flesh out the story, and most "aha!" checkpoints help you discover evidence in a logical and coherent way. Hidden evidence checkpoints vary - some hidden evidence is crucial for solving the case, and other hidden evidence provides motive or context.
Checkpoint #1
This is a hidden evidence checkpoint. Besides Summer's blog, there is another website you can access. This website is important.
Hint #1
Have a close look at Summer's ID card.
Reveal
The website is www.stillrockpsychiatry.com
Checkpoint #3
Add a subtitle here.
Checkpoint
Hint #1
Hint #2
Hint #3
Hint #4
Hint #5
Hint #7
Hint #8
Hint #9
Reveal
